BOHM
A game in which you regulate the growth of a tree. The slow gameplay takes you into the uncomplicated beauty of a growing tree.
A game that isn’t about action or violence, but simply about growing a tree. A peaceful and poetic experience without an ultimate goal. As a player you are concerned with shaping the tree and its branches. Let yourself be guided by the visuals and auditory poetic experience. Bohm is an interactive homage to the beauty of a tree.
With Bohm we want to demonstrate that even in the world of games there is space for treasured and honourable emotions.
Gameplay
The player controls the shape and growth of the tree. You can make each branch grow faster to your consent and bend it in the desirable direction. The tree matures organically while you are playing. Simultaneously, the background music adapts itself to the growth of the tree. Both aspects change and evolve during the game, under the influence of the choices that you make and the buttons you press.
More Bohm
Acknowledgement
Nominated for the IGF Nuovo Award 2011
In collaboration with
More information
Bohm is a zen-like and soothing experience about creating a tree. As a player you explore the level of interaction you have. Discovering the different ways you control and manipulate your tree is all part of the game experience. Bohm is about slow gameplay. Growing, creating branches, pushing your tree into strange shapes, and discovering how beautiful and relaxing these simple processes can be. Every tree is generated procedurally while you play. As the tree grows, so does the adaptive music. Both change and evolve over time, under the influence of buttons pressed and decisions made. Bohm is not about winning, but about letting yourself get carried away in an aesthetic and auditory poetic experience. An interactive homage to the beauty, slowness and peace of nature. * Bohm is an IGF 2011 Nuovo Award finalist ---------------------------------------------------------------- www.bohmthegame.com Concept, visuals and game design by Monobanda Powered by Cannibal Game Studios Adaptive music by Claynote Supported by Gamefonds www.monobanda.eu www.cannibalgamestudios.com www.claynote.nl www.gamefonds.nl
