3RD
An interactive installation by Monobanda and DUS Architects that gives players a new perspective on reality.
3RD is inspired by the increased use of social media in public space, and the changing way we perceive the world around us.
People are invited to put on wearable bird-like sculptures. Through a video screen inside these ‘helmets’ people see themselves from a distance. They become their own digital alter ego.
This creates a surreal sensation where reality starts to feel like a digital game environment.
Furthermore, the anonymity of using helmets makes people search for physical contact, thereby linking the physical and virtual domain. Within 3RD a new social interaction starts to form.
In collaboration with
Rajiv Krijnen
Rezone Playful Interventions
SEMdesign.nl
Photos courtesy of DUS Architects
Music by C418
More information:
Rider and Press
3RD The world through the screen Public sculpture Five angular sculptures appear to float in space. A casual visitor may wander past, but those who look longer see immense floating iceberg-like helmets appear. If a helmet is put on, suddenly you enter another dimension. Through the visor of the helmet you see yourself from a distance, standing in the room. As an omniscient viewer you see yourself walk around. You become your own alter ego, with the unique opportunity to behave differently, connect with other visitors and unite the physical and virtual world... in a real public sculpture. Public domain We experience life and the world around us more and more through a screen. What effect this has on our movement and our behavior in the physical space, we test in a game where you have to build in the real and 'virtual' world. You yourself are the building block. The game ridicules and emphasises the delay and apparent distance created by the digital public domain relative to the physical public world. This creates a surreal sensation at the moment the anonymity of the screen meets the thrill of real physical contact. Public play The entire game uses hardware and software that is publicly available and downloadable for free. Therefore anyone can recreate the game themselves. With just two smartphones you are already playing the game and the number of participants can be expanded endlessly. The entire design with the complete building instructions will be available free online at www.rezone.nl Monobanda & DUS architects 2013 www.dusarchitects.com www.monobanda.nl www.rajivkrijnen.nl Part of REZONE playful interventions. Supported by BAI en DW. Music: 'Swarms' by C418 http://c418.bandcamp.com
Monobanda took part in the Bi-City Biennale for Urbanism\Architecture in Shenzhen, China. Here we presented our interactive experience 3RD, a project we made in close collaboration with DUS architects. We were part of the Made by US program. Organised by Het Nieuwe Instituut and The Mobile city, this exhibition shows how new media technologies can enhance the re-purposing of old urban factory sites in surprising ways. Over the Biennale's opening weekend, visitors could experience the interactive performance 3RD in various surprising places on the Biennale terrain. Made By Us has become the busiest show at Venue A, with the 3RD masks proving especially popular with the Chinese audience. http://www.monobanda.nl http://www.dusarchitects.com In collaboration with http://www.rajivkrijnen.nl Exhibitions curated by http://www.themobilecity.nl http://www.hetnieuweinstituut.nl/en http://rezone.eu Production helmets http://semdesign.nl Music by C418 http://c418.bandcamp.com More information http://www.themobilecity.nl/madebyus/exhibition-shenzhen-biennale/monobanda-3rd http://www.hetnieuweinstituut.nl/nieuws/opening-made-us-shenzhen http://en.szhkbiennale.org
